

The thing is most people who make remake mods, want to recreate the game exactly as it was. I mean it's the Bethesda engine such shit that it's not worth it? Or could OpenMW where you could have thousands of mods make such an endeavor not a buggy broken, mechanically limited mess? Handy bots that work all day and night to get all the rust out.Ĭlick to expand.Let me ask you another question as a mod creator and someone who can make assets.is there a way to to create an overworld effect in Fallout new Vegas/ Fallout 4. Of the thing that I would have done with my Vault Dweller had there been mods, or I wrote fanfiction, was getting a giant desalinization plant in San Jose up and running with the help of quirky new characters and a bunch of hard working slave.I mean total non spaient Mr. assuming you are playing Fallout 2, you could salvage power armor off of Enclave soldiers around Navarro or buy them in Shi Town and donate them and you'll see various guard wearing the power armor. You provide money and do quests for manpower and the town slowly starts be=uilding itself up until it looks as good as Vault City, AND with an armor placer. Like I HATE the Fallout 4 settlement system but imagine a new settlement either in an abandoned but mostly intact small town or city section.


You can add new areas to existing settlements via the town screen OR put a new location on the world map very easily. The purpose of a world map isn't just to provide scale, but also make it very easy to put in new locations. After all, they only have t do textures and not models, and the animations aren't that important other than walking and running See the reason I'D want isometric is because I'd THINK, maybe I'm wrong, it be easier for less talented people to make new items. Thing is it works for mods of Bugthesda engines, it works for abadonware, but to actually make Fallout 1 and 2 properly, you need isometric top not overwhelm the design team AND an overworld for the same reason, as well as allowing for a sense of scale no open world game can have. I'd like to have a more modular system where i can tag these overhauls on or off, and add it new mods for Fallout 1 and 2 on an a la carte basis. I gotta be honest, the reason I don't want to try the Fallout mods I have is I have to wipe and clean Fallout 2, and thus mostly lose my saves. The goal here wouldn't be to turn it first person like so many failed Bugthesda conversions, but remake it on an engine that it becomes stupidly easy to mod the game and create mods for the game. I was reading up how some guy made a fan remake of Civilization 1 on excel, and how much I love Civ2 but want more control over things I can edit or not (if you must know it's the BOSS scenarios that keep me coming back), I was thinking maybe.maybe someone could rebuild Fallout 1 and 2 on a more modern engine.
